Free Instant Mod
By Danny117
For Sins of a Solar Empire version 1.9b

Installation:
Move the "Free Instant Mod" file to 
C:\Documents and Settings\(USERNAME)\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods
Then enable the mod through the option settings

If the mod does not work through this method, then make a back up copy of the "GameInfo" folder in your SoaSE main folder, found in
C:\Program Files\Stardock Games\Sins of a Solar Empire

then move all the files in the "Free Instant Mod" folder into the original "GameInfo" folder and replace all conflicting files.

What this mod does:
Economy is no longer a factor in SoaSE
Construction and Reasearch times for all technology, Capital ships, Frigate and Cruisers are reduced to 2 seconds
Constructing and Researching cost 0 credits, 0 metal and 0 crystal. 

Some Minor "Balancing"
The max number of Capital ships after reaseaching is 20
Capital ships now take up 20 supply each
Frigates and Cruisers now take up 1 supply each
Starting Supply is 100 and increases by 60 for each upgrade if supply numbers are kept normal in game options.

Other Changes:
The Max trainable level for capital ships are now up to 10, which also cost nothing, and take 2 seconds to train each level.
The Economic AI has now been changed to somewhat "make use" of the mod, 
The Econimic AI will now (in theory)
Create Fleet like an Agrresive AI
Reseach technology like a Research AI
and build Defenses like the Defensive AI
Colonizable Planets now have more Logistic Slots and Tactical Slots
Usually when you press shift you will que 5 ships or buildings at a time, it has been changed to 10
Allegience levels have been increased just for the sake of it.

Notes:
You will find that some Abilities and Research has now become redundant.
Fighter and Bomber construction times were left unchanged on purpose.
This Mod was intended for those gamers who enjoy sandbox games and massive battles against the computer.
This Mod was not intended for use on multi-player games, as it would need serious balancing.
I may consider making a multi-player balance version of this in the future, depending on demand.
The Phase node Ability to call on the Dark Fleet was left as was, anyway, its redundant now.

And Special Thanks to 
Eyeguy 
For giving me a SoaSE Serial key as a gift.
Stardock and Ironclad 
For making Sins of a Solar Empire


Regards
Danny117
Please email any feedback to:
llamaboy3000@hotmail.com